
6 depot: In phases A, C and E a castle is placed onto it as normal, but in phases B and D a mine (grey) is placed there instead! Note: In the three-player game only, there is an exception for the dark green space in the No. Randomly draw new six-sided tiles and place them, face-up, onto the matching-coloured six-sided spaces in the six numbered depots: In a 2-player game only those spaces marked with 2s (12 spaces), in a 3-player game only those spaces marked with 2s and 3s (18 spaces), and in a 4-player game all 24 spaces will have tiles placed onto them. (Note: Ship, mine and castle tiles can be left in place as they are all the same! Any remaining goods tiles are also left on the board). Remove all six-sided tiles remaining on the board and return them to the box (naturally not required before the first phase). The Player Boards: Game PlayĪt the start of each phase, the following setup is carried out: The next player in clockwise direction receives 2 worker chips, the third player receives 3 and the fourth player receives 4.Įach player uses their second playing piece to mark the just-determined playing order on the first space of the turn order track: The start player's piece should be on top in the tower and the last player's piece should be at the bottom. That player receives one worker tile which he places onto the appropriate storage space in the lower left hand corner of his board, visible to all other players. 1 victory point tile (with 100 / 200), to be placed next to his board for nowĭetermine a start player by rolling dice.1 Silverling, to be placed in the appropriate storage space in the upper left hand corner of his board, visible to all other players.1 playing piece in the same colour, to be placed onto the 0/100 space of the victory point track.3 random goods tiles from the remaining 17 tiles, to be placed face up onto the three goods storage spaces in the upper left hand corner of his board: tiles of the same goods type (= colour) are stored together, different types are stored separately (any remaining goods tiles are not used in the game and are returned to the box).1 castle (= dark green six-sided tile), to be placed face up onto the dark green middle space (with the die value 6) of his player board.1 player board, placed with the Number 1 side face up in front of himself (for boards with the numbers 2 through 9).Place the 12 bonus tiles (square) onto the corresponding spaces on the game board. The remaining 17 tiles remain in a face-down supply for now. Place one pile onto each of the 5 phase spaces lettered A through E on the game board. Then separate them into 5 face-down piles, each made up of 5 tiles.

Shuffle the 42 goods tiles (square tiles) face down. Sort the 164 six-sided tiles according to the colour of their backs and place them, as separate face-down supplies, next to the game board. Place the 20 Silverlings, the 30 worker tiles as well as the white die next to the game board.
#TILE MINER GUIDE PLUS#

8 playing pieces (2 in each of the 4 player colours).4 victory point tiles (with 100 / 200 points in each of the 4 player colours).12 bonus tiles (square, 1 small and 1 large in each of 6 colours).42 goods tiles (square, 7 in each of 6 colours).
